Wear shoes. The road to peace is covered in stones.
What is BIG IRON?
BIG IRON is a 60s-set crime series taking place across the USA. 30 years after a tragic incident scarred Native American orphan Travis Stiletto forever, the now-grizzled Police Chief gets a job offer that sends him from the crime-infested Baton Rouge, Louisiana to the cold and isolated Tamotan Peninsula - little does the gunslinger know, however, that he's not signing up for a cozy security position, but will be forced to deal with violent class conflict, political espionage, assassination attempts, gang warfare and even local rumors of ghouls and monsters lurking out in the frozen wastes. Action, drama, and psychological horror are all in the cards for Hellhound Stiletto and his infant son, Cal.
We grasp evolution by the horns. No more ailments. No more evils. End pains and sorrows. End death.
What is COLLECTEMS?
COLLECTEMS was a game franchise pitch that received a good amount of press a few years ago due to its reputation as a darker and more adult-oriented counterpart to Nintendo's Pokemon franchise. Plans for COLLECTEMS evolved over time, resulting in an expanded scope and vision for the project - bigger than just a single title. The time for this new COLLECTEMS was not right, however, and due to various internal issues, the project was left dormant - until now. This prequel series will serve as a jumping-off point for the COLLECTEMS franchise, providing crucial context about the setting long before the so-called ‘Collectems' became a worldwide phenomenon. COLLECTEMS is a universe of possibilities, and that universe begins with BIG IRON.
What's their next move? Can we count on them in the fight against the Red Menace?
So what's the plan?
Serialized dramas are more popular than ever, the western market for Anime is booming, and youth-targeted animation is enjoying a renaissance - yet oddly, animated drama is still a rare thing to find in the west. While many great animated comedies have introduced compelling drama with avid support from fans - great shows like BoJack Horseman, Moral Orel and Rick & Morty come to mind - we still believe there is fertile ground for serious animated shows. We want to help lead the charge with BIG IRON - a show about crime, corruption, prejudice and brutality. We believe in this medium and its potential, and as the most dedicated cartoon fans grow into tax-paying adults, we want to continue offering something that appeals to their growing tastes.
As an independent team we are not tied down by trying to cast the widest possible demographic net. With access to some incredibly talented people from across all creative disciplines, we aim to see our specific vision realised - and to build something truly special.
And who is this tall, dark stranger?
Who are you, anyway?
Hi! I'm Jack Saint, the Creator, Director and Lead Writer for BIG IRON. I'm 23-years-old and a recent Masters Graduate in English Literature with a BA in Linguistics & Literature. I've worked as a freelance animator, a video-game writer and a newspaper editor - I've also worked as a construction site laborer, while I'm talking. I live and breathe media, and creative endeavours have always been my greatest passion - BIG IRON is a series that I've devoted my heart to, and it's my goal above all else to get this first season to see the light of day. I want to make freely available content that entertains and connects with people from all walks of life, uniting us in our shared love of stories that are there to capture imaginations and not just churn out profit. I hope that you, whoever you may be, feel the same way, and that you believe in our shared vision.
Hey Howdy! I'm Joseph Pierce, the Creator, Designer, and Lead Writer for COLLECTEMS. I'm 25-years-old and a not-so-recent graduate of nowhere in particular. I've worked as a video game developer, level designer, design consultant, foley artist, and video producer. For BIG IRON, I've assisted with writing, editing, production, and general consulting. I've been creating “Art” (be it games, comics, animations, or written works) for as long as I can remember. Developing the universe of COLLECTEMS has been a been a passion project of mine for the better part of 5 years now, and it is something I care deeply about. I believe very strongly in telling stories from multiple perspectives, and my goal with COLLECTEMS, along with most of my work, is to reflect honestly on life. I want to explore what might otherwise go unexplored, to empower those who may otherwise be powerless. I know that our work on BIG IRON has accomplished this, and I have faith that this is only the beginning.
Man is something that shall be overcome. What have you done to overcome him?
Anyone else involved?
We've only gotten as far as we have on this project thanks to the help of several wonderful and wildly talented individuals - decorating this page you'll see the work of artists jtSketch and Emiliano Serreli, and the pilot tracks by musician Pierce Hacquard might still be ringing in your ears. We're also joined by an enthusiastic team of dedicated voice artists - and of course Hinchy, the designer and programmer without whom none of this would be happening.
However, It doesn't end here. We value unique takes on our work, and want to give back to the community as much as possible, and so we fully intend on working with more great creators as both BIG IRON and COLLECTEMS move forward. Be on the lookout for future collaborations!
Well by God, call me Henry Higgins 'cause we just got us a Pygmalion!
Jack Saint: "For this series, I'm drawing a lot of inspiration from some of my favourite TV dramas - Fargo, Mad Men, Utopia, True Detective, Twin Peaks, Deadwood, Breaking Bad and The Sopranos are all among my most obvious influences. I also find myself inspired greatly by the works of directors like Paul Thomas Anderson, the Coen Brothers and Ben Wheatley. I'm also a big fan of the novels of William Faulkner, Aldous Huxley and J.G. Ballard."
Joe Pierce: "In addition to sharing many of the above influences, my greater vision for the franchise has been inspired by the worlds of Metal Gear Solid, Classic Fallout, the criminally underrated Panzer Dragoon franchise, Watchmen, Silent Hill, Mass Effect, Cowboy Bebop, the strangeness of real-world history, and the messy frictions between people in our everyday lives. I'm also greatly inspired by the works of directors like David Lynch, Satoshi Kon, John Carpenter, and Quentin Tarantino."
We plan to elaborate on all these influences and more in future blog posts / commentary tracks, so stay tuned!
You'll drown before you go thirsty, Mister Stiletto.
Where can we find you?
You can keep yourself up-to-date on all the latest things BIG IRON and COLLECTEMS by following us on one of these fine social-media platforms:
We're working very hard behind the scenes to bring you more news regarding BIG IRON very soon, so watch this space!
There's monsters in this world, Travis. Big, bad, despicable monsters. And they're all around us.